TOSTRING(
#version 330 core \n
#pragma optimize(on) \n

layout(location = 0, index = 0) out vec4	outColor;

uniform sampler2D	unColorTexture;

in	TVertexData {
	vec4	vColor;
	vec2	vTexcoord;
} Input;


void main()
{
	outColor	= Input.vColor;
	outColor.a	= texture( unColorTexture, Input.vTexcoord ).a;

	/* Alpha test //
	//if ( Param.bAlphaTest && outColor.a <= Param.fAlphaRef )
	//	discard;*/
}
)